Virtual Art House open for public June 1st 2025
Extra Live goes live during June 2025
Virtual Art House
Virtual Art House (VAH) is a multi-user socialVR platform and digital twin of the Art House Turku culture center, created in collaboration with Proverse. This virtual cultural center hosts events and exhibitions with a biannual program. User-generated content will be available later through community spaces in our skyscraper, also known as the ”Infinite Culture Tower.” Further expansions and collaborations are possible, offering high-level customization and facilitation at various scales, from individual needs to MaaS. Read more at the end of this page!
CULTURHUB
CULTURHUB is an international community platform established in May 2024. It connects individual culture professionals, tech developers, academics, and organization representatives. Together, we are passionate about exploring the possibilities of art and culture in the digital era. The community is an integral part of the VAH platform, enabling direct access to collaboration, co-creation, and virtual residency programs. The community is open to new partners at any time. For more information and member application instructions, visit the CULTURHUB webpage.
Extra Live
Extra Live is a global event featuring artists and collaborators from around the world, spanning all continents except Antarctica. The first edition of the VAH program celebrates the concurrent opening of the VAH platform. CULTURHUB community professionals created this event as a joint world-building process through a virtual residency during early 2025.
The Extra Live event begins expanding on a weekly basis starting June 1, 2025, with sub-events running until December 31, 2025. It is available in VR and on PC, with mobile availability planned for the future.
EVENT STARTS EXPANDING 1.6. 2025 AND WILL BE CLOSED 31.12. 2025 Available on PC / VR / (MOBILE later)
Curated by Rebeka Kovacs, Yev Kravt, Laura Reséndiz, Shashank Satish & Virpi Vaittinen
Artists: Adonis Archontides / Aki Silventoinen / Alex Valentina / Ambulance (Kaisa Penttilä, Reetta Neittaanmäki) / Benjamin Pompe / Carmilla Sumantry / Christelle Mas / Cultural Inquiry (Jose Antonio Gordillo Martorell & Pepe Borras) with Anggi Yanuariska & Brian Contreras / Fabianna de Barros / Faysal Mrouehs / Gohar Martirosyan / Eko Saputra / Elina Ruohonen / FlyAR & Sheikki / Giorgia Lolli / Harshit Agrawal / Hui Zhang & Zoey Zhao / HYENAZ (Adrienne Teicher & Kathryn Fischer) / Jamie McGhee / Jinn Laun (aka Beh Chin) / Jonas Lund / Jouna Karsi / Jukka Hakanen / Kathryn Carter / Kevin Bray / Leena Jääskeläinen / Lilli Haapala / Linda Young (Yellow Wasabi) / Lotta Leka / Maciej Tomaszewski & Eero Tiainen / Maria Touloupou / Maria Nurmela & Vesa Loikas / Marie Samuel Levasseur / Michalis Charalambous / Mike Pelletier / Sini-Meri Hedberg / Mica Cabildo & Curtis Cresswell / Natasha Singh / Ollipekka Kangas / Paul Wiersbinski / Paulo Majano / Perttu Pölönen / Raiël Solomon / Robert Lisek / Roberto Santaquida / Roope Rainisto / Seamy Side Quest (Iida Pitkänen, Jenni Kemppainen) / Sahil Betigeri / Shashank Satish / Simone Martinotta / Teren Marko / Toni Hautamäki / Verna Tähtinen / Yogesh Ramkrishna / YOU?
Concept & Coordination by Ville Laaksonen

Adonis Archontides:
Doppelgänger
For Doppelgänger, Adonis Archontides presents three large-scale 3D installations composed of digitally reconstructed doubles of existing exhibition spaces. Over the past few years, he has been scanning empty galleries, including The Island Club in Limassol (which he co-runs), Sylvia Kouvali’s space in Piraeus, and the iconic LUMA in Arles. These digital doubles become not just references, but reactivated environments: institutions once out of reach now repurposed as stages for his own virtual interventions.
In this exhibition, Archontides transforms these scans into immersive architectural works within the VR space, creating a meta-exhibition of memory, access, and authorship. Either I forget right away, or I never forget, for instance, is a layered environment that slips between private and public, intimate and monumental. His sculptures. from scanned cats and flowers to digital vases, inhabit these reimagined rooms.
“It gathers together elements from various of my interests” he says. “Such as the artist as the hero of his own narrative, the weight of expectation, and claiming space for one’s self, mixed with tropes found in video game language.” In his work, the central question becomes: who holds agency in a space once it has been digitised and doubled?
Technical Information: (to be added)
Instagram: @ragnanox
Adonis Archontides is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Aki Silventoinen:
Extra Live with Silven2
Electronic music composer Aki Silventoinen a.k.a ”Silven2.” performs live and creates improvised synthesizer music on the fly. The music shows will be streamed live on specific dates.
(Five live electronic music gigs, cinematic textures, out-of-this-world sound design.)

Alex Velentina:
Doppelgänger: Digital Garden
For Doppelgänger, Alex Valentina presents 3D illustrations of a digital garden, lush, enchanting, and eerily immaculate. At first glance, the environment appears natural: petals shimmer, leaves tremble, light filters softly through imagined air. The textures are hyperreal, the growth frozen mid-bloom. This garden is not alive, it is rendered, styled, and staged. Nature, here, is synthetic.
Valentina’s work blurs the line between organic and artificial, drawing on photography, 3D rendering, and design to create a universe of liquid synaesthesia and curated creatures. By fusing physical and digital materials, his practice questions not just what is “real,” but what is believable. The result is a space where beauty is heightened and manipulated, a floral simulation that seduces and deceives.
As Alex Valentina notes: “The dualism between analogical and digital worlds also influences my work. I find it comforting to immerse myself in these hybrid worlds and represent them. The mixes and contrasts are the basis of what I do; when these components exist, something interesting is guaranteed to happen.” Perhaps the question isn’t whether we can recreate nature, but whether we can still recognize it when we do.
Technical Information: (to be added)
Instagram: @alexvxvxvxvx
Alex Valentina is part of the group exhibition Doppelgänger, curated by Yev Kravt.

AMBULANCE (Kaisa Penttilä & Reetta Neittaanmäki):
The Grouch
The viewer meets two quarreling berries in the bottom of a clear cut forest. Blueberry is whining because they suffer from the draught and light generated by the cutting of the forest whereas Raspberry is doing just fine.
(360 photography, photogrammetry, #D and stop motion animation and motion capture. The viewing file format is APK. Roles: Blueberry – Juho Milonoff & Raspberry – Vilma Melasniemi)

Benjamin Pompe:
Doppelgänger / Hundreds of Tosses and Tumbles
For the Doppelgänger exhibition, Pompe presents a new work Hundreds of Tosses and Tumbles (2025), a looping VR performance and moving sculpture. In this new work, 3D characters continuously push a large D100 die, a nod to role-playing games where fate, chance, and agency are bound to the roll. Each character is individually sculpted, textured, and animated. Their actions loop endlessly, suggesting both effort and futility, repetition and ritual.
A goblin, an elf, a witch, a tree, seven archetypal characters endlessly take turns rolling a massive D100 die. Drawn from the aesthetics of fantasy and tabletop gaming, these figures inhabit a loop between chance and compulsion, ritual and glitch. The die becomes a symbol of uncertain agency: the characters throw it, yet its outcomes remain elusive, much like our own interactions with platforms, systems, and digital selves. Pome uses performance, motion capture, and animation to explore how identity is constructed through repetition, in games and everyday life. “We all shift between roles,” he says. “Who you are with your friends is not who you are with your family, or in a performance, or online. These aren’t deceptions, they’re versions of yourself”. So then, are our avatars not doubles, but simply other selves, caught in different loops?
Technical Information: (to be added)
Character animation made in collaboration with William Knies
Instagram: @benjaminpompe
Benjamin Pompe is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Carmilla Sumantry:
Echoes of Dystopia
Echoes of Dystopia reflects the decaying soul of the internet—a seductive mirror of our descent into dopamine-fueled escapism. Appearing as an angelic, biomechanical being, the sculpture moves in a hypnotic dance, blurring the line between organic life and artificial simulation. This piece is a rendered video from a real-time audio-reactive visualizer.
(Modelled with Blender, Animated in Unreal Engine as a real-time audio-reactive visualizer.)

Christelle Mas:
Space Aqua Utopia
”Space Aqua Utopia” 2025 is a new video series exploring futuristic, utopian landscapes where nature and technology merge. Created using 3D microscopic imagery of insects, tardigrades, and snakes captured at the Oulu Biocenter, the project imagines hybrid environments that echo the speculative world Using the scientific software Imaris—a powerful tool for 3D and 4D visualization and analysis of microscopic data—I transformed biological structures into surreal digital terrains. These otherworldly ecosystems invite viewers to reflect on biodiversity, interspecies coexistence, and the aesthetic potential of scientific data.
(Videos with sound)

Cultural Inquiry (Pepe Borras; Jose Antonio Gordillo Martorell with Anggi Yanuariska & Brian Contreras):
Shoreline Dispatches – The Message is the Bottle
Shoreline Dispatches is an exploration of self and identity. This animation invites viewers to witness discarded digital elements transforming into bottles, thus, a ’message in a bottle’.The journey begins with a serene shoreline, where gentle waves meet digital flotsam-like shapes and floating text. An aerial view reveals words such as ”LOVE,” ”HOPE,” and ”FREEDOM,” reflecting the values of humanity. Then, three distinct bottles appear, each filled with corresponding elements. After, the bottles float gently into the water, a symbol of communication.
Shoreline Dispatches invites viewers to engage with their identity, embracing traditions and values while looking forward to a future where personal expressions thrive. Each person can reflect on themselves through this captivating visual experience. Shoreline Dispatches reflects the research of Professor Kang Dong Wan, who collected over 2,000 pieces of North Korean trash from South Korean border islands to understand the North Korean people and explore potential unification.
(MP4 – short video)

Eko Saputra:
Batang Buo
Batang Buo is a narrative about the homeland and the connection between memory and connection. In the era of technology, memory became faded and somehow artificial.
This series utilizes hyper-reality filters and 3D sculpting of the photographs, providing a graphic testament to the prominent role technology plays in our lives, to the point where it morphs our perception of the world around us. The juxtaposition of the unaltered landscape with layers of artificiality underscores our increasing dependence on digital technology.
(Digital collage and image manipulation, Audio poetry with original narration)

Fabiana de Barros:
Doppelgänger /
Santa Milla
For Doppelgänger, Fabiana de Barros reintroduces Santa Milla, a fictional saint originally born inside Second Life as a guide for the digitally displaced., Santa Milla hovers between devotion and simulation, a saint not of miracles, but of orientation. In this new context, she appears at the threshold of the exhibition, reciting a quiet prayer for those navigating virtual terrain: “O glorious Saint Millagrossa, by the light of your holy candle, illuminate my virtual path, my memories, and my files.”
Santa Milla was first conceived as part of Fiteiro Cultural, de Barros’s long-running public project: a nomadic cultural kiosk that reinvents itself within each community it touches. For nearly two decades, the Fiteiro has traveled across geographies and disciplines, offering a space for exchange, encounter, and informal creation. Santa Milla is one of its many offspring, a figure shaped by displacement, imagination, and the need for grounding in uncertain contexts.
As the prayer card concludes: “Guide me to the sanctity of open source and data protection, to the safe haven of eternal happiness in the grace of digital sobriety.”
Technical Information: (to be added)
Instagram: @fabianadebarros
Fabiana de Barros is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Faysal Mroueh:
Doppelgänger /
Salamandrine Relics
For Doppelgänger, Faysal Mroueh presents Salamandrine Relics, a series of four sculptural jewellery pieces arranged like archaeological fragments in a shallow display case. Part myth, part loot, part relic, the double-headed salamander becomes a speculative totem, both guardian and glitch, echoing across worlds that are no longer strictly virtual or real.
Mroueh’s practice moves between video game world-building and material storytelling. Faysal Mroueh (b. Nicosia, 1987) is a digital artist living in Amsterdam. His work explores experimental uses of game engines to rewire the spatial habits of gameplay and interface culture. He holds an MA in New Media and Digital Culture from Utrecht University and was a resident at De Ateliers. His work has been shown at transmediale (Berlin), Gossamer Fog/Alt_R (London), WORM (Rotterdam), and in collaboration with the Lower Levant Company at the Venice Biennale.
Final wall text to be updated following an interview with the artist.
Technical Information: (to be added)
Instagram: @wheretherehasbeen
Faysal Mroueh is part of the group exhibition Doppelgänger, curated by Yev Kravt.

flyAR & Sheikki:
flyAR meets Sheikki in a galaxy HI-GH.
HI-GH away
How HI-GH is the galaxy anyway?
Can things exist physically and digitally in multiple positions of the reality spectrum at once? The answer to both is yes.
https://flyar.fi/high-af for a web and mobile AR-version.

(Physical sculpture by multidisciplinary artist Sheikki, brought into digital life by flyAR Augmented Reality Studio. Manually modeled, textured, rigged and animated based on reference imagery and photogrammetry. Format: fbx.)

Gohar Martirosyan:
Doppelgänger / Identity
For Doppelgänger, Gohar Martirosyan presents Identity, a VR film that explores the entangled terrain of personal identity, not as a fixed state, but as a fluid multiplicity. In this immersive work, selfhood emerges not as a unified construct but as a fractured fresco: shaped by migration, diasporic memory, gender expression, and cultural displacement. The body may remain still, but the psyche is in motion, layered, colliding, resisting coherence.
The narrative unfolds through the intimate voice of Sacha Eusebe, a South African artist based in France, whose lived experience traverses intersecting cultural, racial, and gendered realities. Originally working with Anne Imhof, modeling for Balenciaga, and holding down a desk at a Marseille rave club, Sacha becomes the film’s gravitational center, a prism through which Martirosyan examines the unstable architecture of identity. His presence performs a kind of counter-cartography, sketching routes through disidentification and embodied plurality.
The film draws inspiration from The Diary of Anaïs Nin, Vol. 1, whose words surface like a refrain: “I have always been tormented by the image of a multiplicity of selves. Some days I call it richness, and other days I see it as a disease […] My first concept about people around me was that all of them were coordinated into a whole, whereas I was composed of a multitude of selves, of fragments.”
Identity doesn’t ask who you are. It asks how many of you are there, and what it means to live with them all.
Instagram: @goharmartirosyan
https://goharmartirosyan.tilda.ws
Technical Information: (to be added)
Gohar Martirosyan is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Jonas Lund:
Doppelgänger / How To be Human
For Doppelgänger, Jonas Lund presents How to Be Human (2024), a short film that performs a clinical study of human behavior through the indifferent eye of the algorithm. In nine everyday scenarios, from drinking coffee to dancing, the work enacts repeated attempts to simulate “perfect” human action. Each task is performed three times, each loop narrated with mechanical detachment, as if drawn from an invisible instruction manual written by machine learning.
But beneath the precision, something unravels. The repetition mutation, a strange tension between idealized behavior and lived expression. As gestures repeat and shift, the viewer is caught in a liminal space between automation and affect. What begins as a tutorial becomes a ritual, then a glitch. The human becomes data. The data performs humanness.
Instagram: @jonaslund
Technical Information:
How to Be Human, 2024
Video, 7:29 min
Courtesy of the artist
Jonas Lund is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Hanna Trofimova:
Calls to Oneself
Calls to Oneself is a video art project composed of reflective dialogues addressed to the self at
different life stages: childhood, pivotal life moments, and key transitions shaping identity. It explores
memory, resilience, and how individuals respond to personal and societal changes.
Combining archival footage, personal video and photo materials, and contemporary video, the work
offers a layered narrative of memory, loss, and inner transformation.
(Video art installation presented on three synchronized screens, with sound and voiceover. Duration: 5:20Year: 2025)

Harshit Agrawal:
Digital (Dis)embodiments / Machinic Situatedness & Masked Reality
Machinic Situatedness is a series of artworks that uses artificial intelligence (AI) to explore the subject of ’cultural situatedness’ and influences in the genre of AI art.
These works are created by an AI that draws inspiration from Buddhist painting styles to create an abstract, dream-like output using GANs. This series asks the questions: what is an AI machine’s cultural underpinning, and how can we broaden its scope?
These draw a lot of reference from Nam June Paik’s TV Buddha work, here alludes to the cycles of transcendence that we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channelling through the evolving role of AI in our lives and AI itself is by learning more from us.
Masked Reality is a series of artworks that uses artificial intelligence (AI) to explore the subject of faces, traditions and identity, especially its malleability in the age of technology.
These works are created by an AI drawing inspiration from the mask cultures of the central region of India. This juxtaposition of the traditional with the modern, both used to engage with the world from new vantage points, is an attempt to think of alternate visual cultures of AI, too.

Hui Zhang & Zoey Zhao
SeeKing
Tri-eyed, Sun and Moon in palms, watching the three realms.
(Custom Unity based production)

HYENAZ:
ENTANGLEMENTS
”HYENAZ: ENTANGLEMENT” is a VR experience that invites participants to explore their own entanglements with objects, landscapes, and extractive processes, with HYENAZ as their guide. In a fantastical environment—immersed in soundscapes and textures recorded through HYENAZ’s slow-movement research project in sites of environmental extraction—objects reveal their animacy, and participants are invited to engage in speculative storytelling to deepen their understanding of interrelationality.
(Multichannel spatial audio, series of videos, interactive elements)

Jamie McGhee:
The Last Broadcast
What is the truth beyond the spectacle? “The Last Broadcast” is an interactive, text-based narrative that explores propaganda, myth-making, and the role of the metaverse in both.
(Branching narrative built on Inklewriter software.)

JinnD Productions /
Tau Sar Piah Biscuit Baker x Contemporary Dance:
Beyond Moving with Artisans
Beyond Moving with Artisans (BMoA) is an interdisciplinary dance project that brings new life to endangered Malaysian cultural trades by merging traditional knowledge with contemporary performance and technology. This edition highlights the story of the late tau sar piah baker, Mr. Sim Ah Ba, transforming his oral history into an interactive storytelling experience. Through movement, digital media, and community engagement, BMoA celebrates cultural heritage while fostering intergenerational connection and renewed appreciation for artisanal wisdom.
(Co-Producer/ Choreographer: Lau Beh Chin (Jinn)
Dramaturg/ Multimedia Art Director: Ridhwan Saidi
Creative Technologist Team: FABU
Performers/ Collaborators: Low Xin Ping, Winnie Xuan, Wong Chi Ying
Co-Producer: Low Pey Sien
Artisan: Mr Sim Ah Ba & Family)
Lau Beh Chin: https://www.instagram.com/jinnd_productions/
Ridhwan Saidi: https://mokamochaink.com/
FABU: https://fabu.com.my/

Jukka Hakanen:
Recycled 3D Monsters
I studied design between 2007 and 2015 at various institutions and created dozens of different concepts, products, and artworks. From these school projects, I have several 3D files left, filling up my hard drives.
By combining my old 3D files, I have created various characters called “Recycled 3D Monsters” that wander through the spaces of the Virtual Art House. Each character has been created based on the available materials, reflecting the moods of the moments they were made.
(3D illustrations)

Kathryn Carter:
Semiotics of Spacelessness
Semiotics of spacelessness by Kathryn Carter orients us in our imaginations as we chart the synthesised terrain of the Virtual Art House. Her words, by virtue of their mortality, invite observers to expand the incubation of their own ideas and to return to the corporeality of their physical vessels as they traverse the digital realm. With poetry, we may transform the phantom of the virtual with palpable expression.
Intrigued by the nascent semiology of intangible worlds, Carter presents thirty-three poems created as the chrysalises from which the reader’s own wings may emerge. What becomes of embodied humans who are disembodied within the simulacra of coded landscapes? There does not have to be one answer, but in alignment with your intuition your metamorphosis will be mapped by your own poetry.
(Words)

Kévin Bray:
Doppelgänger
For Doppelgänger, Kévin Bray brings his hybrid, media-fluid practice into the virtual realm, blurring the borders between cinema, illustration, sculpture, sound, and code. His work explores how language, images, and narratives are constructed, deconstructed, and reassembled across platforms and epochs. Moving between past and present techniques, Bray retools communication strategies to reveal the fiction embedded in reality and the realities embedded in our fictions.
His approach challenges the authority of tools, pushing them toward moments of crisis. By actively shifting his attitude throughout each phase of production, Bray treats making as a political gesture a resistance to dogmatic cycles that shape not only what we create, but how we perceive. “The tool,” in his work, “is never neutral.”
Bray emphasizes the act of collage rather than montage, revealing the layered anatomy of image construction. At the edge of transparency and concealment, his work stages a tension between illusion and exposure a system always in motion. Anima, animated, animal, animism, the work resists stillness, always shape-shifting, always in translation.
Instagram: @bray_kevin
Technical Information: (to be added)
Kévin Bray is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Leena Jääskeläinen:
Crinkly Crumpets – ASMR VR
Move around, look and listen. Do you feel tingles? CRINKLY CRUMPETS is a series designed for relaxation in VR. It combines colorful abstract animation and pleasant ASMR sound.
Total immersion in colorful goodness with soothing soundscape!
(Custom Unity builds with spatial sound. Sound design: Janne Laine)
Artist webpage

Maciej Tomaszewski & Eero Tiainen (Springplay Studio) :
Animator
ANIMATOR – LIVE PERFORMANCE
Animator showcases how much life and personality is radiating even from the simplest signal of existence – a moving dot that leaves a trace. What happens when a dot meets another?
(performance)
ANIMATOR – THE TOOL
Life is motion. You will never stop moving as long as you breathe. Animator – The Tool calls you to explore the simplest signal of existence and become the animator yourself!
(interactive play)

Maria Nurmela & Vesa Loikas:
9000 IN METAVERSE
9000 IN METAVERSE is a multidisciplinary art exhibition by photographer-filmmaker-architect Vesa Loikas & Choreographer-dancer Maria Nurmela.
9000 IN METAVERSE explores the changing meanings of humanism within a posthumanist framework.
(Three-dimensional sculptures, video with soundtrack, fine art photography and text)

Maria Touloupou:
Doppelgänger /
PORTAL²
Maria Touloupou is a meta-architect whose work moves between spatial storytelling and immersive digital design. She recently contributed to the first pavilion of the Metaverse Architecture Biennale. Her practice navigates between high-concept design and emotional cartography, constructing speculative spaces that challenge the boundaries of architecture, identity, and belonging in the digital era.
For Doppelgänger, Touloupou designs PORTAL², the entry pavilion through which all visitors step into the exhibition. Conceived as a fluid threshold, PORTAL² is less an object than a sculpted passage, a twin-looped geometry where reflection becomes dissonance and symmetry folds into recursion. Inspired by the yin-yang symbol and principles of sacred geometry, it stages an encounter between dual forces: origin and conclusion, self and copy, stillness and transformation.
In a world of synthetic selves and manufactured realities, PORTAL² proposes architecture as mirror consciousness, a sentient space, indifferent to the difference between origin and replica. It asks: What happens when the interface knows you before you know yourself? And what remains, if the interface becomes your own reflection?
Technical Information: (to be added)
Instagram: @maria_toul.
Maria Touloupou is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Marie Samuel Lavanseur:
The Flipping room / Micro stories Unfold
The Flipping Room: Micro-Stories Unfold
In this immersive virtual exhibition, Canadian artist Marie Samuel Levasseur presents over a hundred zines and small artbooks – many of their own, a hundred created through collective workshops, a zine from the Fanzinothèque collection (France) and a selection by fellow artists from Canada, the U.S., Spain, and Germany.
Each zine is revealed through a quiet, intimate gesture: the turning of its pages, one by one, for someone else to see. Inspired by the artist’s experience as a caregiver, this simple act becomes a form of care – a way to share stories gently, attentively.
Through these small books and the many hands that helped create them, The Flipping Room offers a space of connection, reflection, and quiet resistance, where micro-narratives unfold across borders and screens.
(A virtual video installation composed of multiple screens, each triggering a video of zines being flipped page by page.)

Mica Cabildo & Curtis Cresswell :
Guardians of Cloud and Moss
Nature reclaims the digital world. Using their catalogue of textures and forms collected from fieldwork in temperate Celtic rainforests of Wales and tropical montane cloud forests of the Philippines, Curtis and Mica bring pockets of mossy forests and fern-laden woodlands to the VAH Building.
(3D objects of forest elements to be spread out in spaces within the Virtual Art House building)

Michalis Charalambous:
Doppelgänger /
We Meta Love Death
For Doppelgänger, Michalis Charalambous presents two sculptures from his ongoing series We Meta Love Death, fragments from a speculative future where intimacy and mourning unfold without flesh. In these works, digital presence becomes a container for grief, memory, and desire. The avatar mourns. The interface yearns. The body is absent, but the emotion persists.
“This virtual META-universe,” Charalambous writes, “serves as a space for reassessment and deep reflection. Can avatars experience love and death in a context that negates decay and mortality? In this space, we are invited to wander and reconsider the core experiences that shape our identity.”
Working with VR and AI, Charalambous creates atmospheres. From reality to constructed echo, from touch to simulation, from self to double. “My work is not about the spectacle of technology,” he says, “but the emotional realism of virtuality.”
Technical Information: (to be added)
Instagram: @michalis_charalambous_
Michalis Charalambous is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Mike Pelletier:
Doppelgänger
or Doppelgänger, Pelletier presents a series of ten mutated portraits, sourced from classical Renaissance compositions, serene Madonnas, idealized faces, holy arrangements. Bodies overflow. Faces blur. Breasts multiply. The sacred becomes grotesque. A visual language once used to embody divinity is now processed, replicated, and warped by digital impulse.
Mike Pelletier works in 3D animation, sculpture, and digital performance, often interrogating the relationship between control and distortion, human form and machine logic.
These mutant icons are not born of intent but of pattern. AI doesn’t understand symbolism; it reads form as function. Compositional harmony becomes algorithmic recursion. Pelletier lets the machine push too far, lets it hallucinate until the human disappears.
Technical Information: (to be added)
Instagram: @mikepelletiernl
Mike Pelletier is part of the group exhibition Doppelgänger, curated by Yev Kravt.

Natasha Singh:
Digital (Dis)embodiments / Nadi
Nadi is a collective of generative new-media sculptures, translating movement in Yoga to a time-freeze entity.
Through the sculptures, I am investigating the rhythm of the body and the breath, the undulations in movement and the prana, which leads to an imagination of continuity. The form unfurls an intrinsic quality of calmness of a biological being with an embodiment of movement and breath, in the form’s convolutions.
The expansion and contraction of Nadi form preserves multilayered systems both in temporal and spatial characteristics, and the geometry of the body’s anatomy lends value to animalistic attributes. This emergence of the Body’s rhythm metamorphoses from a formless existence to an embodied self, revealing symmetry in the recursive patterns of the flow.
(Artificial Intelligence, Creative Coding, Laser cutting Programmer: Mallikarjun M)

Ollipekka Kangas:
Make Turku UFÅ Capital of the World
The UFÅ VAH 2025 campaign humorously proposes making Turku the UFO capital of the world. This retro-futuristic artwork blends sci-fi aesthetics with contemporary digital illustrations, reimagining a UFO visitation as a symbolic encounter with home, locality, and imagination.
(Various digital formats, workshops, AI-integrations)

Paul Wiersbinski:
Mortal Toys & Remote Rules and Rituals
Mortal Toys: Participants were invited to join a performative game, in which they tried out prototypes of video glasses connected to wireless surveillance cameras. Strangers met in a semi-public situation and were willing to play, while they were watched by the other participants. They experimented with transmitted body movements, improvised choreographies, were “controlled” and took “control” of others.
Remote Rules and Rituals: How can the rituals of theater be used to portray the ritualism of spiritual machines. How do we use them to make predictions about an uncertain future? The audience was invited to participate actively in a collective ritual, exploring their living spaces and charging everyday objects with new meaning without leaving their home.
(HD Video PAL, 16:9, color and sound)

Paulo Majano:
Concert
In the project Concert, fragments of textures and sounds recreate the unique visual and auditory qualities of two locations. Direct observation and documentation are crucial parts of my process, and I use audio field recordings and 3D scanning to record and archive the everyday experience of specific places
In the VR installations, viewers can step into a concert capturing natural sounds and the sounds from human activity.
Concert-Intertidal documents a section of shoreline in Boundary Bay, an important stop for migrating birds in the Pacific Northwest, BC Canada, on the traditional and unceded territory of the Coast Salish Peoples. The installation Concert-Garden captures fragments of the natural textures and sounds in Padula, Vallo di Diano, Italy
(Sound field recordings on location, and 3D scans. The audio and 3D elements are brought together in Unity)

Perttu Pölönen & Lauri Mäntyvaara:
Can AI generate new music from Sibelius?
In this experimental piece, Perttu Pölönen explores whether artificial intelligence can create new music in the spirit of Finnish composer Jean Sibelius.
The work is an .mp3 audio file generated using the Suno AI tool, which produces music based on input styles and ideas. The result raises questions about the nature of creativity, cultural depth, and whether an algorithm can truly capture the essence of a master composer.
(mp3 file generated by Suno, Notes by Lauri Mäntyvaara)

PET LIGER:
Doppelganger / Sun Disk Heels
For Doppelgänger, PET LIGER presents a sculptural diptych: a digital shoe and a solar disk suspended in the virtual sky. One is worn; the other hovers. Both are portals into a world where fashion, identity, and simulation blur. The artist behind PET LIGER, Constantinos Panayiotou, has designed over 1,200 digital shoes, each one a speculative skin for a body that may never exist.
Founded in Cyprus, PET LIGER moves between concept design, gaming environments, and the metaverse, using NFT-based fashion to explore what it means to dress, express, and inhabit a virtual self. As our avatars multiply, what do they say about us, or what do they want from us?
“Perhaps,” Panayiotou suggests, “the metaverse might become a new kind of home, not just a showroom, but a sanctuary.” The virtual shoe becomes more than an accessory: it is a wearable doppelgänger, coded with aesthetic memory, social longing, and algorithmic style.
Technical Information: (to be added)
Instagram: @petliger
PET LIGER is part of the group exhibition Doppelgänger, curated by Yev Kravt

Raiël Solomon (RxSolo):
This Room…Gold Tooth
This Room…Gold Tooth is an immersive digital installation that reimagines the emotional and psychological landscape of the original This Man…Gold Tooth narrative. Audiences enter a series of surreal, responsive virtual rooms where visual elements transform in real-time, triggered by specific frequencies in the soundscape. As the sound evolves, walls ripple like fabric, lights pulse, and abstract architectural forms shift—crafting a meditative yet unsettling experience. The work explores internal conflict, memory, and psychological fragmentation, transforming sound into an active force within a living environment.
(Hybrid workflow between TouchDesigner and Blender, creating a real-time, interactive environment)

Robert B. Lisek:
HIGH-SYNTHESIS
HS is an interactive metaverse installation that visualizes and sonifies cultural, biological, and informational networks through AI, quantum algorithms, and real-time co-creation.
(Unity scripts and assets,
machine learning for data processing
agents)

Roberto Santaguida:
How Deeply…
Reflections on life in a remote island archipelago, where isolation hangs in the air and traces of the past seem to vanish. The film pares everything down to a stark, suspended sense of time. Through fractured imagery, it navigates a quiet void, inviting viewers to inhabit the ache of absence and the gravity of what has slipped away.
(Video, 9:10 minutes)

Roope Rainisto:
ALIVE
(Feat. Elina Ruohonen, Jouna Karsi, Lilli Haapala, Lotta Leka, Sini-Meri Hedberg & Toni Hautamäki)
Collaboration between VAH & The Arts Promotion Centre Finland (Taike) studies the creative and ethical use of AI as a truly creative tool for the new forms of art.
Roope Rainisto’s short movie ”Alive” is created by extending visual artists works to a parallel world, where the AI reality overlapses with the artist worlds.
The movie and the projects features digitalised works by Elina Ruohonen, Jouna Karsi, Lilli Haapala, Lotta Leka, Sini-Meri Hedberg & Toni Hautamäki, which can be experienced in physical, digital, virtual and AI forms as part of the project.

Sahil Betigeri:
Corporal Instruments + Opun Yor Ayes
Corporeal Instruments Artwork Description:
A collection of organic bilateral forms curious to the non-conforming meanderings of the human mind, with the task of imitating nature. Made through a semi-conscious meditation on anatomy, proprioception, and somatization, these instruments are deconstructing and re-coagulating into beings, self-aware and aligned.
Opun Yor Ayes
Stream-of-consciousness, straight-ahead animated short that serves as a visual elucidation of the vijñāna layers of consciousness, emphasizing the fluid and interconnected nature of consciousness.
Through a fragmented narrative shaped by surreal objects, spaces, and anthropomorphic transformations, this experience nudges you to expand and dissolve yourself into a super consciousness by imploring you to open your eyes and then open your eyes beneath them.
The film is divided into 5 subliminal sequences: Birth, Sens, Body, Mind, and Collective.
Birth takes you through the convulsions of this sentient world, familiarising you with the spaces, objects, and characters that will hold you through a journey of awakening.
‘Sens’ draws parallel to the first 4 layers of the vijñāna model (caksur, ghrana srotha, jihva), uncovering the act of sensing (sight, smell, sound, taste) as the most direct form of conscious experience.
‘Body’ equivalent to kaya vijñāna is a subtle exploration of how conscious states manifest physically in our bodies, recognizing our body as a tool with which we engage with this interconnected web of consciousness, fragmented and combined, a vessel for the sound.
Acknowledging biological sentience and genetic consciousness.
‘Mind’ (mano-vijñāna) Mental consciousness, meta-cognition (perceiving your own perception) Dissolving your being into a cerebral space where you watch yourself seed your thoughts and craft your personalized reality ‘Collective’ (alaya-vijñāna) Storehouse consciousness, the collective memories of the world, nature, and its people, becoming unified with a super-consciousness that engulfs everything.

Seamy Side Quest (Jenni Kemppainen & Iida Pitkänen):
Puzzling Side Quest
The puzzling adventure begins with the realization that we are slowly destroying the world we live in.
We always want more; we always want something new. The life cycle of clothing has come faster, and we don’t love our clothes anymore. We need to start thinking about how to re-use the textile materials we already have and make them last longer.
It is a puzzle we need to solve.
(3D garment made with CLO 3D. Digital fashion. 3D model. GLB-file.)

Shashank Satish
Mechanicalized Mindlessness
In Mechanicalized Mindlessness, Shashank explores the concept of power as a dynamic force, passed from person to person and expressed through actions, particularly through the use of human hands. For Shashank, power is never absolute; it is something earned or inherited, always in motion. His work examines how power operates in society and how its expression often becomes mechanical, especially in ritualistic practices.
The piece critiques the ritual of Sandhyavandhanam, a Hindu practice tied to Brahminical traditions and the use of the sacred thread, or Janivara. This ritual, which Shashank grew up performing in his upper-caste Hindu family, involves repetitive hand gestures and body movements that, in his view, are symbolic performances of privilege. These rituals, often practiced without thought, reflect the historical and social power dynamics rooted in caste oppression.
Shashank reflects on his own experience of being required to participate in these rituals, which he came to see as robotic and empty. He eventually rejected this mechanical performativity, choosing instead to question and break away from these traditions. Through the use of 3d-printed plastic, a material that represents artificiality, Shashank externalizes and disembodies these rituals. The repetitive nature of both the 3d printing process and the rituals themselves becomes a metaphor for mindlessness, serving as a critique and rejection of Brahminical privilege.

Simone Martinotta :
Shifting Selves
In an increasingly digital Universe, where individual identities are becoming ever more indistinguishable, what role does the individual play in his fictitious uniqueness?
This work seeks to explore the theme of the depersonalization within the virtual world through a particulate graphic component that gradually dissolves, only to reassemble into the essence of the physical body belonging to the tangible everyday dimension.
(Digital art / Live Performance)

Yellow Wasabi:
Goldfish Robot in Bamboo Sea
Goldfish robot in bamboo sea is an immersive audiovisual experience that questions the ecology of life and non-life in the society of digital technology, the last nostalgia before entering the metaverse. The audience will transform into a robot goldfish, carried by the music of the Chinese harp Guzheng, and will swim in the sea of bamboo generated from ancient Chinese Shanshui drawings by AI deepth recognition. Yellow Wasabi will play Guzheng with an atypical sound treatment in MAX/Msp, distorting the timbral and rhythmic structure of the immersive sound continuum. The audience will promenade in this virtual garden and will feel the traditional esthetic of one step on view.
(Unity for computer project)

Yogesh Ramskrishna:
Warriors of a Fallen Kingdom
This series of sculptural characters attempts to define life in the current socio-political conditions of India. Various characters represent the situation, emotion and political impact on the life of locals. Each character is considered an ‘AVATAR’ for survival in today’s Indian society.
Small poems as a title, along with the sculptures, draft the creator’s intention behind building these characters. These words are supposed to help viewers to perceive these characters without identifying the particular gender, cast or place of that character.
(Titles: variable, Medium: PLA (3d printed, Dimensions: variable with fixed height of 11 inches)

You:
VAH Events
Would you like to host your own live event in VAH?
Virtual art House is a socialVR platform where you can host live events, just as real life. You can interact with people (avatars) by talking or moving, share basic file formats from your own files, or stream live video. Options are unlimited from performances to screenings, games or plays, public talks, meetups, discussions, seminars & workshops.
You can create you own way of experiencing and sharing
Fill out the form and reserve your spot (opening soon)
WHAT IS THIS ”EXTRA LIVE” ABOUT?
The partners of the CULTURHUB community created Extra Live during the spring of 2025 by collaborating through virtual residency programs for artists and curators. Extra Live is an expanding event featuring various productions and curated projects, with the initial launch on June 1st.
Extra: Artists and curators explore VAH as another level of existence and reality that is parallel to the physical world. VAH spaces are a combination of large-scale digital replicas of the physical Art House Turku and custom VR spaces and artworks that extend this concept.
Live: In the VAH metaverse, everything happens and is shared with other quests in real time, just like in real life. It is a living digital entity and a SocialVR experience that can be shared by interacting with other quests during random visits, guided tours, artist talks, and live sub-events.
Together, we joined the world-building of the Extra Live event, co-creating something extraordinary for visitors to explore and experience together. Experiencing the world involves negotiating the limits of imagination and sharing perspectives on the world as a shared experience.
We wanted to explore the digital possibilities for all forms of art and culture. One of the questions we wanted to answer is: ”How will art and culture be created in the future, and what will it feel like to experience it?” Read more about the curators’ individual approaches and how they expand the concept of the Extra Live thematically.
Extra Live / Curators words
DIGITAL (DIS)EMBODIMENTS
Curator Shashank Satish
In the digital space, dis-embodiment refers to situations where a person’s identity or presence is no longer tied to a physical body, where traditional understandings of the body are constantly reshaped. This exhibition explores how the human form is rendered, reconstructed, and reconfigured within virtual landscapes, reflecting on the artist’s embodied agency in crafting new digital bodies.
Digital(Dis)embodiments originated as a virtual group exhibition examining the intersection of the body and digitality within contemporary Indian art. In this expanded edition curated by Shashank Satish for the Virtual Art House, the project continues a line of inquiry that began in his earlier work, which focused on disembodiment through Indian philosophical and aesthetic frameworks. Here, the exhibition situates the digital body at the intersection of Eastern and Western worldviews, inviting viewers into a space where embodiment, spirituality, and physicality are continuously negotiated.
This exhibition explores novel convergences of ancient rituals, modern life, and speculative technologies, prompting reflection on enduring questions of existence, transformation, and transcendence. In this space, the human body becomes a construct of consciousness, experienced in the vast terrain of the mind, offering spiritual refuge in a digital world governed by physical laws and algorithmic logic.
The artworks exist in a liminal space—between analog and digital, organic and synthetic, natural and artificial. The exhibition reveals dualities through which the spirit can navigate both tangible and intangible realms. It invites viewers to reflect on the shifting nature of identity in the digital age, where the self is no longer fixed but fluid, adaptive, and continuously reimagined.
Ultimately, Digital(Dis)embodiments offers a speculative portal into the evolving intersections of media, selfhood, and consciousness. It challenges us to reconsider what it means to be embodied in a time when presence can be simulated, multiplied, and transcended. This is an invitation to traverse new terrains of being and becoming within the disembodied realm of the screen.
DOPPELGÄNGER
Curator Yev Kravt
Reflections, Replicas and the Self in the Age of the Digital Double
We live in a time of endless reflection. One body, many selves—physical and digital, authentic and fabricated, curated and corrupted—fractured across timelines, networks and platforms. The notion of the doppelgänger has haunted human consciousness for centuries, surfacing in ancient myth, in psychoanalysis, in cinema, and now in the very devices we keep in our pockets. Today, it is not merely a spectral figure or literary trope; it is a login, a bot, a dataset. A silent algorithmic mirror that watches, predicts and sometimes betrays.
The Doppelgänger exhibition, curated by Yev Kravt, brings together x digital artists, designers, architects and musicians whose practices engage with mirroring and multiplicity. Some approach these themes philosophically, others through a social lens. Some address it performatively, with an air of deliberate deceit. All of those featured here work on the same unsettling question: In a world where everything can be copied, what remains that is still real?
Seeing Double
Throughout history and across cultures, the double has served as both aspiration and threat, representing our hopes as well as our fears. In myth, the twin can take the form of a divine companion—a ghostly spirit, a paranormal appearance or an embodiment of the soul. Though our interest in the double might be ancient, our new reality multiplies the self by design—across social media, virtual worlds and AI-driven platforms.
This exhibition unfolds entirely within a digital copy of the CULTURHUB in Finland, a 3D-rendered replica of the physical space in Turku. Visitors enter through a specially designed virtual pavilion; once nside, an underground corridor reveals artworks that appear familiar—variations on known paintings, sculptures or architectural forms—yet they have all been warped by algorithmic processes and machine learning. AI in many ways is a replica of human behaviour: it trains itself on our images, our words, our ideas and our histories. At its core, it is the ultimate doppelganger of all that has ever existed.
What happens when your reflection no longer reflects you? Can a double outlive the self? And in a world where everything can be copied—what remains real? As we scroll through social feeds, enter dialogue with AI assistants or slip into VR headsets, do we become more connected or more fragmented? Are we glimpsing our future or confronting new shadows? The doppelgänger speaks to the tension between these extremes—between liberating multiplicity and existential dread, between transcendent self-knowledge and inescapable self-deception.
The artists and designers in Doppelgänger. Reflections, Replicas, and the Self in the Age of the Digital Double approach many of the aforementioned questions from every angle; some embrace the beauty of fluid identities, while others reveal the potential dangers of manipulation and echo chambers. The CULTURHUB in Finland becomes a stage where illusions meet realities, leaving visitors to navigate a labyrinth of layered narratives. Through this carefully-choreographed journey, you might just find that the most unsettling reflection is the one that greets you in the mirror each morning.
IT STARTS WITHIN
Curator Virpi Vaittinen (Vivian White):
Connection is often imagined as something external – between people, systems, and structures. Yet every real connection begins elsewhere, in a quieter place: within. It Starts Within explores this hidden starting point, where unseen algorithms, emotional patterns, and layered memories silently shape how we reach toward others.
In a world of shifting truths and multiplying perspectives, misunderstanding is inevitable. To create something new, we must learn to recognise what belongs to us and what belongs to others, and still find ways to meet. The better we understand ourselves, the more fully we can meet others. The depth defines everything.
Presented within a virtual environment, the exhibition makes internal landscapes visible. Through five distinct works, visitors encounter negotiations of care, conversations with the future self, blurred identities, silent spaces, and traces of presence. By stepping into these artist-created worlds, we glimpse parts of ourselves that often remain unseen.
It Starts Within invites a pause – an invitation to reconnect with the inner dimensions that shape how we move through the world.
EXTRA LIVE ONLINE EVENTS
Next live events!
1/6/2025 Virtual Art House & Extra Live open for public.
3/6/2025 Trans Europe Halles conference (professional workshop on-site in Sofia)
Would you like to host your own live event in VAH?
Virtual art House is a socialVR platform where you can host live events, just as real life. You can interact with people (avatars) by talking or moving, share basic file formats from your own files, or stream live video. Options are unlimited from performances to screenings, games or plays, public talks, meetups, discussions, seminars & workshops.
You can create you own way of experiencing and sharing
Fill out the form and reserve your spot (opening soon)
VIRTUAL ART HOUSE EXPANSIONS
COLLABORATION & EXTENDED PARTNERSHIPS: ROADMAP FOR THE FUTURE
VAH is about more than just our own curated and customized programs. VAH is a platform that can partner with art and culture professionals, organizations, and institutions. VAH can be utilized and customized for collaborations of any scale, from individual professionals to large networking or organizational partnerships and beyond.
Starting with user-created content, our aim is to allow Art House Turku and Culturhub community partners to create their own unique spaces in the VAH skyscraper’s Infinite Culture Tower (the VAH’s community spaces), with admin tools available in 2026.
Agile forms of collaboration can be simple and straightforward by utilizing VAH’s existing virtual spaces, or they can be time-based, temporary interventions or live events. Scale is not an issue: The platform can be to enable custom digital productions or virtual exhibitions, including dedicated virtual spaces of any size. This is ideal for showcasing collections and unique creative projects. Grand designs and strategic partnerships can lead to fully customized virtual environments with an independent content management system and a separate website.
We have a dream, and it’s something we want to share.
Interested? Contact Ville Laaksonen (Coordinator of VAH) for further details.
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